Almost all bees (omit basic and brave) have special abilities. These bees drop Ability Tokens which can be collected to activate these abilities. If you don't collect a token within a fairly short amount of time, it fades away. Other people can't collect ("steal") the tokens generated by your bees.
As noted below, some tokens aren't generated by your bees; those can be collected by other players. You can tell apart the two types of tokens by the fact that tokens dropped by bees give off gold sparkles, while tokens generated through other means do not sparkle. Another helpful visual hint is that tokens dropped by someone else's bees will appear transparent.
Some ability tokens can only be dropped while a bee is collecting pollen; for these, keep in mind that bees do not collect pollen if your pack is full and/or if you're not standing in a field. Other tokens can be dropped by active bees, where either collecting pollen or attacking a mob counts as "active". And some tokens can be dropped anytime, even if the bee isn't active.
The Honey Bee will occasionally give a Honey Gift token worth 250 honey per level, and the Diamond Bee will sometimes give you a Honey Gift+ token worth 1000 honey per level. These amounts can not be increased by Luck. (There is no visual difference between Honey Gift and Honey Gift+ tokens.)Not all Honey tokens are generated by bees: sometimes, flowers will generate Honey tokens. The larger the flower, the larger the amount of Honey, and Luck can increase the amount, too. Players who have discovered four legendary bee types can summon a whole shower of Honey tokens in a honeystorm. Honey Gift tokens dropped by bees give off gold sparkles, while honey tokens generated by other things do not sparkle.
Sometimes (1 in 10 chance), a colored flower will generate a Boost Token (see below) instead of a Honey Token. Sometimes, if in the right field, a treat token will be generated. Very, very rarely (1 in 1000 chance), a Ticket Token may be generated instead of a Honey Token.
A Token Link (see below) will collect Honey Gift tokens generated by Honey Bee or Diamond Bee. It will not collect Honey, Boost, or Ticket tokens generated by flowers or a honeystorm.
Honey tokens take 10 seconds to fade away. Honey Gift tokens (i.e. those dropped by bees) can be generated anytime.
Treat tokens sometimes but rarely pop up. Each treat has its own token. They will pop up in the fields they belong in: treats in the Dandelion, Clover, Spider, Pumpkin, Mushroom, and Cactus fields; sunflower seeds in the Sunflower Field; blueberries in the Blue Flower, Bamboo, Pine Tree, and Cactus fields; strawberries in the Strawberry and Cactus fields; and pineapples in the Pineapple Patch. The Rose Field and the Mountain Top Field are the only fields that don't spawn treat tokens.
In the corner of the Strawberry Field, there is a strawberry token that gives 3 strawberries. In the corner by the Pro Shop and the pineapple, there is a pineapple token that gives 5 pineapples. Somewhere in the maze in the Pro Shop, there is a sunflower seed token that gives you 10 sunflower seeds.
Treat tokens take 20 seconds to fade away.
A Bomb collects pollen from flowers in an area. Buzz bombs collect 5 pollen from all flowers. Blue and Red Bombs collect 8 pollen from matching-color flowers. The amount of pollen collected increases by 5% per level. Normal bombs collect from 13 surrounding flowers while bombs with the "+" symbol collect from 29 surrounding flowers.
Bombs can be combined to increase their power. Combining increases bomb power without regard to size or color; however, there must be flowers nearby that the bombs can work on. In other words, a red bomb can increase the power of a buzz bomb even in the Blue Flower Field, but not vice-versa.
Red Bomb is granted by Rascal, Demon, and Shy bees. Red Bomb+ is granted by Fire and Demon bees. Blue Bomb is granted by Bumble and Frosty bees. Blue Bomb+ is granted by Bubble, Ninja, and Vicious bees. Buzz Bomb is granted by Bomber, Commander, and Exhausted bees. Buzz Bomb+ is granted by Demo and Lion bees.
All types of Bomb tokens take 5 seconds to fade away. The stacking time (the amount of time a player has to collect another bomb token in order for its effects to be combined with the previous bomb) is 4 seconds. Bomb tokens are only generated while collecting pollen.
A Boost grants +20% pollen per stack from matching-color flowers for 15 seconds. It only comes in red and blue varieties, so boosts are no help for collecting white pollen. Each color can stack up to 10 times. The boost applies to the flowers themselves, so it benefits both you and your bees.
Sometimes, red and blue flowers will generate Boost tokens instead of Honey tokens. These tokens look almost identical to boost tokens generated by bees, except the latter have gold sparkles while the former do not. These boost tokens generated by flowers will not count for Ability Token quests and badges. Token Link will only collect boost tokens generated by the player's bees.
Boost tokens take 5 seconds to fade away. The stacking time is the same as the effect duration, 15 seconds. Adding another token resets the timer to 15 seconds, i.e. it does not add another 15 seconds. Boost tokens are only generated while collecting pollen.
Haste grants +10% player movement speed for 20 seconds. It can be stacked up to 10 times. Haste does not affect the speed of bees, or of players using the Parachute or Glider. The Honey Dispenser outside the Noob Shop grants 5× Haste, but it doesn't use a Haste token to do so.
Haste tokens take 5 seconds to fade away. The stacking time is the same as the effect duration, 20 seconds. Adding another token resets the timer to 20 seconds, i.e. it does not add another 20 seconds. Haste tokens can be generated anytime.
Some codes have given the Haste+ ability, which doubles movespeed. This was originally planned as one of Ninja Bee's abilities but was abandoned as it was too overpowered. The only area that gives out the Haste+ Ability (excludes codes) is the Royal Jelly Dispenser inside the Star Hall. This type of Haste also stacks with the normal Haste tokens produced by the bees and given by dispensers.
Focus grants +3% Critical Chance for 20 seconds. It can be stacked up to 10 times. Critical hits increase pollen and damage by 100%.
Focus tokens take 5 seconds to fade away. The stacking time is the same as the effect duration, 20 seconds. Adding another token resets the timer to 20 seconds, i.e. it does not add another 20 seconds. Focus tokens can only be generated by active bees.
Token Link collects all other ability tokens (except for other Token Links) and grants 25 honey and an additional 10 honey per level for each other token collected this way.
Token Link will pick up Honey Gift tokens generated by Honey and Diamond Bees, and of course, boost tokens generated by any of the bees with that ability, but it will not pick up Honey, Ticket, Treat, or Boost tokens generated by flowers. For stacking purposes, note that the ability tokens created first, get used first.
Token Link tokens take 5 seconds to fade away. Token links can only be generated by active bees.
Rage grants bees +1 attack for 45 seconds. It can be stacked up to 5 times. The token is granted by Rage Bee only while it is attacking. When collected, an angry war scream can be heard, which happens in increasing pitch with higher stacks of Rage.
Rage tokens take 20 seconds to fade away. The stacking time is the same as the effect duration, 45 seconds. Adding another token resets the timer to 45 seconds, i.e. it does not add another 45 seconds.
The Baby Bee gives a Baby Love token that grants x2 pollen and luck for 30 seconds. The doubled pollen applies to both you and your bees. Luck increases your chances of getting tickets from flowers and items from mobs.
Baby Love tokens do not stack, though collecting another Baby Love token resets the timer to 30 seconds. The doubled pollen part does stack with the bear morph.
The Baby Love token takes 10 seconds to fade away. It can be generated anytime.
The Music Bee gives a Melody token that grants +100% Critical Power for 30 seconds. Critical Power increases the pollen and damage of critical hits.
Melody does not stack: collecting a second Melody token while the first one is still active resets the timer to 30 seconds, but does not add any further critical power.
The Melody token takes 10 seconds to fade away. Melody is only generated by active bees.
The Bear Bee gives a Bear Morph token that transforms you into the bear on the token. It grants ×2 pollen, and boosts speed by 20 and jump power by 65. The transformation lasts 30 seconds. The Bear Morph cannot transform you into Science Bear, Mother Bear, Sun Bear or Gummy Bear.
Since you can only have one Bear Bee in your hive, there's no way for the Bear Morph to stack aside from code boosts. However, Bear Morph's effects indeed stack if multiple are obtained (for example, the "Summer" group-exclusive code.) The effects also stack with other effects such as Baby Love, giving quadruple pollen instead of the usual double. Haste and Haste+ also stacks, as Haste 10/Haste+ with Bear Morph is faster than Haste 10/Haste+ on its own.
The Bear Morph token takes 15 seconds to fade away. It can be generated anytime.
The Photon Bee gives a Beamstorm token that produces 20, and an additional three per level, beams of light. The beams of light collect double the pollen from all the flowers they hit.
As with the other Event Bees, you can only have one Photon Bee in your hive, so there's no way for the Beamstorm ability to stack.
The Beamstorm token takes 10 seconds to fade away. It is only generated while collecting pollen.
The Tabby Bee gives a Tabby Love token that permanently improves the performance of the Tabby Bee. For each stack of Tabby Love, a Tabby Bee will collect 1% more pollen, convert 1% more pollen, and improve Scratch's pollen gain by 1%. Going by the base numbers, this means that the Tabby Bee will collect 0.1 more pollen and convert 0.6 more pollen per stack of Tabby Love. Tabby Love can be stacked to a total of 1000.
The Tabby Love token takes 20 seconds to fade away. It is generated only when Tabby Bee is active.
The Tabby Bee also gives a Scratch token that collects 16 pollen from 3 lines of 4 flowers. When collecting the token, a cat's growl is heard and three cat claws rip through the field around the token. The pollen collected can be improved through collecting Tabby Love tokens, granting .16 pollen per stack of Tabby Love.
The Scratch token takes 10 seconds to fade away. It is only generated while collecting pollen.
The Gummy Bee gives a Glob token that covers 49 surrounding flowers in Goo. Flowers covered in Goo grant bonus Honey that increases with the size of the goo puddle. Since the formula for goo bonus is (number of flowers in the puddle) * 0.005) ^ 0.5, the Glob bonus (on its own, i.e. if there isn't another source of goo in the field) comes to (49*0.005)^0.5 = 0.495, or almost 50%.
The Glob token takes 10 seconds to fade away. It is only generated while collecting pollen.
The Gumdrop Barrage token takes 10 seconds to fade away. It is only generated while collecting pollen.
The Cobalt Bee gives a Blue Pulse token that fires a blue beam that hops between blue bees, collecting pollen around them. If the player touches a Blue Pulse and they own the Crimson Bee, it will also release a Red Pulse.
The Blue Pulse Token takes 15 seconds to fade away. It is only generated while collecting pollen.
Blue Bomb Sync
The Cobalt Bee gives a Blue Bomb Sync token which allows Blue Bombs to collect from White flowers for 20 seconds. If a Red Bomb Sync is also active, Blue Bombs will collect pollen from all flowers.
The Blue Bomb Sync takes 30 seconds to fade away. It is only generated while collecting pollen.
The Crimson Bee gives a Red Pulse token that fires a red beam that hops between red bees, collecting pollen around them. If the player touches a Red Pulse and they own the Cobalt Bee, it will also release a Blue Pulse.
It takes 15 seconds to fade away and is only generated while collecting pollen, the same as its counterpart.
Red Bomb Sync
The Crimson Bee gives a Red Bomb Sync token which allows Red Bombs to collect from White Flowers for 20 seconds. If a Blue Bomb Sync is also active, Red Bombs will collect pollen from all flowers.
It takes 30 seconds to fade away and is only generated while collecting pollen, the same as its counterpart
Gifted Bees give the Inspire token which grants x2 pollen to the player for 5 seconds. The doubled pollen applies to both you and your bees. This token stacks up to 50 times. Each stack increases the multiplier by 1 and resets the timer.
When collecting the token, a small star appears, floats up from the token, and fades away.
It takes 15 seconds to fade away and it is only generated while collecting pollen.
Puppy Bee makes a token that spawns a ball. When you first collect it, the Puppy Bee will bark and a ball will spawn in front of you. You must push the ball or it will despawn in 5 seconds. As the ball is pushed over flowers, it will collect pollen. Then the Puppy will chase the ball and try to pass it back to you, but the ball has 5 seconds before it despawns. Puppy Bee will try to pass the ball back to you, and you can keep passing the ball back to each other and make a combo that spawns a normal treat at Puppy Bee's current location that increases in value. Unlike other treat tokens, these can be collected by Token Link. As the combo continues, the ball will go farther when kicked.
The ball can sometimes fall outside of the field, out of range for you or Puppy Bee to continue passing the ball to each other. It also sometimes gets stuck and allow you to 'pass' it easily. The maximum combo that you can get with one fetch is 256.
Vicious Bee spawns a token that summons spikes equal to the bee's level that damages enemies for 5% of their current health and increases with bee attack. Each enemy hit by a spike generates a honey token worth 50 honey plus an additional 50 per bee level. Like Honey Gift, these honey tokens can be collected by Token Link and take 10 seconds to fade. Mobs that have been hit by a spike already take less damage from other spikes.
It takes 25 seconds to fade away and is only generated while in combat.